I've missed out on a few dialogues because I was listening to a guildmate in Mumble and vice versa. On the other hand, it's a tough juggling act when you're trying to solo and keep voice chat on. It definitely adds to the replayability of flashpoints, and there were times when the dialogue was more entertaining and compelling than the actual combat. It's nice to see that even within the groups, one player's reply choices can be completely different from another's, based on the amount of light or dark points each has.
Star wars the old republic guilds skin#
Add in the fact that he created a rather portly Mirialan with bright green skin and a Justin Bieber haircut, and you can imagine the laughs. Orko, a longtime gaming friend of mine, decided to roll a trooper who's gunning for dark points. Flashpoints are a blast so far, and we've gotten a great laugh out of some of the responses from our characters during the dialogues. In some ways, the game has made for more fun with guildies, but in others, it's actually made guild life more problematic. It's helpful not only to players seeking a like-minded guild but to guilds already on the server. And I'd like to see an in-game guild recruiting window, especially considering how many guilds there are in game. It's been promised as something coming soon, but it can't come soon enough for me. I'm already impatiently waiting for a guild bank, something that is really needed from the get-go and never seems to make it into MMOs on time. In addition, guild chat has been flaky at times, so guilds that don't have a voice server have been unable to communicate occasionally.
The guild window doesn't always display the roster correctly, and even the work-around of hitting the "details" button doesn't always show an accurate list of who's online. The game launched very smoothly, but there were bound to be some bugs, and unfortunately, it seemed that guild functions fell victim quite a bit. Although I can't verify that, it's worth keeping an eye out for to avoid losing out on 5,000 credits. However, some players have said that there's a grace period, and after it expires, your guild will auto-disband if you fail to have four members on your roster. The people you initially group with do not have to remain in your guild, so if you find some helpful players to serve as placeholders, they can leave right afterwards. You'll need 5,000 credits and a group of four people to start one, and you can register with an NPC located in Coruscant for the Republic and Kaas City for the Empire. If you haven't made a guild, fear not: You can still create one in-game through the usual channels. In any event, it's nice to see that, for many players, this is not a game they intend to do solo. It's quite possible that guilds are adjusting because the content so far doesn't require large numbers, and we have to wonder what larger guilds decided to do when making the move to SWTOR. It's possible that their rosters will grow after launch and that not all of their members pre-ordered, but at the same time, it could signal a move toward guilds as static groups rather than super-sized armies. The vast majority of guilds seemed to have between four and 12 members on the roster. Even more telling is that the overwhelming trend for guilds in SWTOR was lean and mean.
Granted, a chunk of these guilds won't last, but it's telling that so many people came to SWTOR with a pre-set group of friends already established. That's an astounding number, and there are some MMOs out there that don't even have that number of players in the entire game. Based on those numbers, 79,085 guilds registered before launch, and that number is bound to go up as more guilds are created in game. Of those, 31,708 had chosen to be PvP guilds, and 12,292 designated themselves as roleplaying guilds. According to the website on the day the guild database was locked and ready to deploy, there were 33,926 Republic guilds and 45,159 Empire guilds.
Star wars the old republic guilds how to#
If you're interested in some first impressions from a guild perspective, or if you're wondering how to make a guild now that the game has launched, read on for a look at guild life in SWTOR.įirst off, let's take a peek at the number of guilds in SWTOR. But there are some interesting aspects to guild life in SWTOR, and this week in The Guild Counsel, we'll take a closer look at them. The pre-launch list of guilds was so enormous that it rivaled the total player populations of other MMOs. If you thought the future looked cloudy for guilds in MMOs, Star Wars: The Old Republic's launch stomped out any doubts.